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Quick games for one player, two friends, or the whole group. Open a room, share the link, play a round.

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WordBoo

Five letters, six tries

Guess the hidden five-letter word in six tries. After every guess you see which letters sit in the right place.

SoloDuoGroup1–8 players2–5 min

SizeBoo

How big is it, really?

One thing is drawn to scale. Resize the other until the two match real life, then lock it in. Five pairs a run, from ladybugs to skyscrapers.

SoloDuoGroup1–8 players2–4 min

ColorBoo

One tile is a shade off

Every tile is the same colour but one. Tap the odd one out to climb a level: the grid grows and the colours draw closer, until your eyes can’t tell them apart.

SoloDuoGroup1–8 players2–4 min

DrawBoo

One draws, everyone guesses

Take turns drawing a secret word while everyone else races to guess it in the chat. The sooner you guess, the more you score — and the drawer scores for every right guess.

DuoGroup2–16 players10–15 min

NameBoo

One clue, many cards

A spymaster gives one word and a number; their team opens the cards they think it points at. Find all of yours first, and never touch the Boo. Play in two teams, or as a pair against the clock.

DuoGroup2–8 players10–20 min

HueBoo

See it, then dial it back

A colour shows for a few seconds, then hides. Rebuild it from memory with three dials — hue, saturation, brightness — and see how close you got. Five colours a game, ten points each.

SoloDuoGroup1–8 players1–3 min

FuseBoo

Pass the bomb, fast

A lit bomb goes round the table. When it reaches you, type a word that holds the letters on it — quick, before it blows. Lose all your lives and you are out; the last one standing wins.

SoloDuoGroup1–12 players3–8 min

TypeBoo

How fast do you type?

Type the words as they come, as fast and as clean as you can. Take a 15, 30 or 60-second test on your own, or race friends through the same text, live.

SoloDuoGroup1–8 players1–2 min

WhenBoo

Put history in order

An event comes up without its year: the Moon landing, the first Olympics, the Eiffel Tower. Slot it into your timeline before, between or after the cards you have. Three wrong guesses and the game is over.

SoloDuoGroup1–8 players3–8 min

MemoryBoo

Find the pairs

The classic memory game. Cards lie face down in pairs: turn two at a time, remember what you saw and find every pair in as few moves as you can. Play solo for the leaderboard or race friends on the same table.

SoloDuoGroup1–8 players1–4 min

FruBoo

Merge fruits, make a watermelon

The fruit merge game. Drop fruits into the box: two of a kind that touch become the next fruit up, from cherry to watermelon. Keep the pile under the line as long as you can. Play solo for the leaderboard or race friends with the same fruits.

SoloDuoGroup1–8 players3–10 min

SlideBoo

Slide, merge, make 2048

Our take on 2048. Every tile on the 4 × 4 board slides at once: two equal tiles that meet merge into their sum. Keep merging up to 2048 and beyond before the board fills up. Play solo for the leaderboard or race friends on the same tiles.

SoloDuoGroup1–8 players3–10 min

MineBoo

Clear the meadow, dodge the mines

Our own take on Minesweeper. A meadow hides mines: open every cell without one, with numbers telling how many mines lie around each. Every game starts with a patch already open, so nobody has to guess blind. Play solo for the leaderboard or race friends on the same field.

SoloDuoGroup1–8 players1–8 min